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Grade 4 Science Nevada standards Standards

37 standards - Nevada Nevada standards

These are the official Grade 4 Science Nevada Nevada standards — the exact codes and student expectations grade 4 teachers are required to teach and Nevada state test assesses. Browse every standard below, then generate a print-ready, Nevada standards-aligned worksheet, lesson plan, exit ticket, or assessment for any of them in seconds.

Standards

Networks and the Internet

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Impacts of Computing

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Data and Analysis

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Computing Systems

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Algorithms and Programming

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4.AP.A.1

Test, compare, and refine multiple algorithms for the same task and determine which is the most appropriate.

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4.AP.C.1

Develop programs that include sequences, events, loops, and conditionals.

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4.AP.M.1

Explore how complex tasks can be decomposed into simple tasks and how simple tasks can be composed into complex tasks.

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4.AP.PD.1

Test and debug (identify and fix) errors in a program or algorithm to ensure it runs as intended.

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4.CS.HS.1

Model how computer hardware and software work together as a system to accomplish tasks.

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4.DA.IM.1

Use data to highlight or propose cause-and-effect relationships, predict outcomes, or communicate ideas.

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4.IC.C.1

Compare and contrast how computing has changed society from the past to the present.

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4.NI.NCO.1

Model how information is broken down into smaller pieces, transmitted as packets through multiple devices over networks and the internet, and reassembled at the destination.

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3-5-ETS1

Engineering Design

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3-5-ETS1-1

Define a simple design problem reflecting a need or a want that includes specified criteria for success and constraints on materials, time, or cost.

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3-5-ETS1-2

Generate and compare multiple possible solutions to a problem based on how well each is likely to meet the criteria and constraints of the problem.

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3-5-ETS1-3

Plan and carry out fair tests in which variables are controlled and failure points are considered to identify aspects of a model or prototype that can be improved.

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4-ESS1

Earth's Place in the Universe

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4-ESS1-1

Identify evidence from patterns in rock formations and fossils in rock layers to support an explanation for changes in a landscape over time.

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4-ESS2

Earth's Systems

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4-ESS2-1

Make observations and/or measurements to provide evidence of the effects of weathering or the rate of erosion by water, ice, wind, or vegetation.

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4-ESS2-2

Analyze and interpret data from maps to describe patterns of Earth's features.

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4-ESS3

Earth and Human Activity

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4-ESS3-1

Obtain and combine information to describe that energy and fuels are derived from natural resources and their uses affect the environment.

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4-ESS3-2

Generate and compare multiple solutions to reduce the impacts of natural Earth processes on humans.

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4-LS1

From Molecules to Organisms: Structures and Processes

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4-LS1-1

Construct an argument that plants and animals have internal and external structures that function to support survival, growth, behavior, and reproduction.

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4-LS1-2

Use a model to describe that animals' receive different types of information through their senses, process the information in their brain, and respond to the information in different ways.

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4-PS3

Energy

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4-PS3-1

Use evidence to construct an explanation relating the speed of an object to the energy of that object.

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4-PS3-2

Make observations to provide evidence that energy can be transferred from place to place by sound, light, heat, and electric currents.

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4-PS3-3

Ask questions and predict outcomes about the changes in energy that occur when objects collide.

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4-PS3-4

Apply scientific ideas to design, test, and refine a device that converts energy from one form to another.

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4-PS4

Waves and their Applications in Technologies for Information Transfer

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4-PS4-1

Develop a model of waves to describe patterns in terms of amplitude and wavelength and that waves can cause objects to move.

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4-PS4-2

Develop a model to describe that light reflecting from objects and entering the eye allows objects to be seen.

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4-PS4-3

Generate and compare multiple solutions that use patterns to transfer information.

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