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Grade 3 Science Nevada standards Standards

39 standards - Nevada Nevada standards

These are the official Grade 3 Science Nevada Nevada standards — the exact codes and student expectations grade 3 teachers are required to teach and Nevada state test assesses. Browse every standard below, then generate a print-ready, Nevada standards-aligned worksheet, lesson plan, exit ticket, or assessment for any of them in seconds.

Standards

Networks and the Internet

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Impacts of Computing

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Data and Analysis

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Computing Systems

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Algorithms and Programming

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3.AP.PD.1

Debug (identify and fix) errors in an algorithm or program that includes sequences and loops.

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3.AP.PD.2

Take on varying roles (e.g., researcher, programmer, test developer, designer, recorder) with teacher guidance, when collaborating with peers during the design, implementation, and review stages of program development.

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3.AP.V.1

Create programs that use variables to store and modify data.

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3.CS.D.1

Describe how internal and external parts of computing devices function to form a system.

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3.DA.CVT.1

Organize and present collected data visually to highlight relationships and support a claim.

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3.IC.C.1

Discuss computing technologies that have changed the world, and express how those technologies influence and are influenced by cultural practices.

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3.IC.SLE.1

Use public domain or creative commons media, and refrain from copying or using material created by others without permission.

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3.NI.C.1

Discuss real-world cybersecurity problems and how personal information can be protected.

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3-5-ETS1

Engineering Design

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3-5-ETS1-1

Define a simple design problem reflecting a need or a want that includes specified criteria for success and constraints on materials, time, or cost.

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3-5-ETS1-2

Generate and compare multiple possible solutions to a problem based on how well each is likely to meet the criteria and constraints of the problem.

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3-5-ETS1-3

Plan and carry out fair tests in which variables are controlled and failure points are considered to identify aspects of a model or prototype that can be improved.

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3-ESS2

Earth's Systems

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3-ESS2-1

Represent data in tables and graphical displays to describe typical weather conditions expected during a particular season.

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3-ESS2-2

Obtain and combine information to describe climates in different regions of the world.

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3-ESS3

Earth and Human Activity

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3-ESS3-1

Make a claim about the merit of a design solution that reduces the impacts of a weather-related hazard.

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3-LS1

From Molecules to Organisms: Structures and Processes

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3-LS1-1

Develop models to describe that organisms have unique and diverse life cycles but all have in common birth, growth, reproduction, and death.

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3-LS2

Ecosystems: Interactions, Energy, and Dynamics

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3-LS2-1

Construct an argument that some animals form groups that help members survive.

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3-LS3

Heredity: Inheritance and Variation of Traits

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3-LS3-1

Analyze and interpret data to provide evidence that plants and animals have traits inherited from parents and that variation of these traits exists in a group of similar organisms.

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3-LS3-2

Use evidence to support the explanation that traits can be influenced by the environment.

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3-LS4

Biological Evolution: Unity and Diversity

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3-LS4-1

Analyze and interpret data from fossils to provide evidence of the organisms and the environments in which they lived long ago.

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3-LS4-2

Use evidence to construct an explanation for how the variations in characteristics among individuals of the same species may provide advantages in surviving, finding mates, and reproducing.

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3-LS4-3

Construct an argument with evidence that in a particular habitat some organisms can survive well, some survive less well, and some cannot survive at all.

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3-LS4-4

Make a claim about the merit of a solution to a problem caused when the environment changes and the types of plants and animals that live there may change.

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3-PS2

Motion and Stability: Forces and Interactions

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3-PS2-1

Plan and conduct an investigation to provide evidence of the effects of balanced and unbalanced forces on the motion of an object.

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3-PS2-2

Make observations and/or measurements of an object's motion to provide evidence that a pattern can be used to predict future motion.

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3-PS2-3

Ask questions to determine cause and effect relationships of electric or magnetic interactions between two objects not in contact with each other.

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3-PS2-4

Define a simple design problem that can be solved by applying scientific ideas about magnets.

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